I am a maker and a builder - endlessly curious about how things work - with an inexhaustible desire to learn. My interests have driven and defined my career.
In 2011, I saw my first AR prototype on an iPad. The experience was so profound it bent the course of my life. I started learning everything I could find on the subject and building prototypes. I demonstrated to one of my freelance clients that I could design and build AR experiences. The result was that they green-lit a budget to put a team of artists and developers together, in which I led prototyping, as well as strategic and interactive development building AR/VR, and 2D real-time experiences from 2014-2018.
The first time I saw my hands in VR was after I hacked a Leap Motion module to an Oculus dev kit headset with velcro. That experience was equally transformative for me. I was so fired up, I started building my first UX inputs prototype for hand tracking that day. I dreamed about building a legitimate input interface for hand tracking.
In 2018 I joined Facebook on the Design team in system UX for Quest and the dream started to become achievable. I was asking about hand tracking my first week. Leadership fostered my interest and assigned me to the Inputs team, where from 2018 through 2023 I built design prototypes that shipped hand tracking, as well as other inputs-related features and UX on Meta Quest, Quest 2, and Quest Pro headsets.
Other areas of my interests include (but are not limited to) Arduino, Raspberry Pi, 3D Printing, Generative AI, Photogrammetry, and Drones.